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The Atari Compendium (Toad Computers) (1994).iso
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inshape.lzh
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IS_READ.ME
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1994-05-27
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/ / / | / / / /______ / / / / / ___ | / ______ / / _______/
/ / / /| | / / /_______ / / /_____/ / / /__| | / /____/ / / /______
/ / / / | | / / / / / _______ / / _____ | / _______/ / ______/
/ / / / | |/ / _______/ / / / / / / / | | / / / /_______
/_/ /_/ |___/ /________/ /_/ /_/ /_/ |_| /_/ /________/
- M O D E L E R & S H A D E R - for Atari TT030 and Falcon030
Demo Versions
_________________________________________________________________________
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_________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
! ! ! ._/ ! ! ! ! ! !_. &SHADER
- I M P O R T A N T -
The contents of these archives is not public domain. These files are part
of a special evaluation package. They have been designed to give you the
chance to test InShape at your own leisure. We would appreciate it if you
would give a copy of these archives (in their original unmodified form)
to a friend or fellow user. It is however not permitted to offer these
files in combination with any commercial service. Any questions regarding
the distribution should be directed to Cybercube Research Ltd.
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_________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
! ! ! ._/ ! ! ! ! ! !_. &SHADER
- I N T R O D U C T I O N -
This special demo version has been published to allow you to evaluate the
InShape 3D Modeler/Shader and learn more about it's powerful feature set.
We would recommend that you first install the program on your harddisk
and then may try some of the examples listed below.
The demo versions are limited to:
1) a maximum rendering/raytracing X-resolution of 320 pixels.
2) a maximum rendering/raytracing Y-resolution of 200 pixels.
3) any given scene may not consist of more than 1000 points.
Aside from these restrictions, you may freely use all other functions and
features of InShape. Should you require additional information or
assistance, please contact us at the numbers and addresses listed below:
Cybercube Research Limited
126 Grenadier Crescent
Thornhill L4J 7V7
Ontario Canada
Tel.: (905) 882 0294 Monday-Friday, 10:00 AM to 4:00 PM EST
Fax : (905) 886 3261
BBS : (905) 882 5895
GEnie: CYBERCUBE
CRS-Online: Cybercube.Research
InterNet/
UseNet: cybercube.research@camrem.com
or cybercube@genie.geis.com
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_________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
! ! ! ._/ ! ! ! ! ! !_. &SHADER
- V E R S I O N S -
InShape INTRO 1.0 3D Modeler&Shader (DEMO) runs either on a the Atari
TT030 or a Atari Falcon030 with at least 4 MB of RAM. Minimum screen
resolution is 640x480 at 16 colors. If you intend to use this program on
a Atari Falcon030, please make sure that your system is equipped with a
FPU (floating point co-processor).
InShape 1.02 3D Modeler&Shader (DEMO) runs either on a the Atari TT030 or
a Atari Falcon030 with at least 4 MB of RAM. Minimum screen resolution is
640x480 at 16 colors. If you intend to use this program on a Atari
Falcon030, please make sure that your system is equipped with a FPU.
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! . . !_. . . _. ._. ._.
_________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
! ! ! ._/ ! ! ! ! ! !_. &SHADER
- I N S T A L L A T I O N -
You need the following files to install the InShape demos:
InShape INTRO 1.0
=================
IS_D100A.LZH contains all files of disk A
IS_D100B.LZH contains all files of disk B
InShape 1.02
============
IS_D102A.LZH contains all files of disk A
IS_D102B.LZH contains all files of disk B
Please download the appropriate archives, decompress them place the
decompressed files (maintaining exactly the same directory structure) on
two 720 KB DD disks labelled 'A' and 'B'. Once you created your own
copy of the InShape demo disks, please follow these directions:
1. Insert disk 'A' in drive A: and open the directory by double-clicking
the drive A: icon.
2. Start the >INSTALL.PRG< program with a double-click.
3. A file selector box will appear. Please select the partition and path
on your harddisk in which the InShape demo should be installed.
4. Exit the file selector box by clicking on the [ OK ] button. The
program will then start some copying actions.
5. An alert box will be displayed and ask you to insert disk 'B' in
drive A:. Insert the second disk and press >RETURN<
6. The file selector box reappears and asks you to enter the path to be
used later to store the raytraced/rendered images from the InShape
Shader.
7. Remove disk 'B' from your floppy disk drive and store both disks in a
safe place.
In the InShape folder you should now find the following files:
INSHAPE.FNT - the InShape font
INSHAPE.PRG - the main program
IS_CONV.PRG - the InShape converter program
IS_MODEL.APP - the InShape Modeler (program module)
IS_MODEL.INF - the InShape Modeler configuration file
IS_SHADE.APP - the InShape Shader (program module)
and the following folders:
SCENE - contains some predefined scenes
OBJECT - contains some predefined objects
TEMPLATE - contains the template data files
PATH - contains the path data files
SURFACE - contains surface map definitions
IMAGE - contains images for image mapping
To start the demo version of InShape, double-click the >INSHAPE.PRG<
icon.
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_________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
! ! ! ._/ ! ! ! ! ! !_. &SHADER
- E X A M P L E 1 -
1) Start the >INSHAPE.PRG< program.
2) Click on the [OPEN] button in the first alert box.
3) A file selector box will appear. Please select the >ROBOT.ISC< file.
The program will then load this file and enter the scene editor.
4) Select 'ANIMATION TEST' from the 'SHADER' menu or simply press F5.
The program will now start to calculate 50 frames of the animation
and store them in memory. The animation will be played back as soon
as all frames have been calculated.
5) Press any key to repeat the animation. Press >ESC< to exit the
animation preview mode.
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_________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
! ! ! ._/ ! ! ! ! ! !_. &SHADER
- E X A M P L E 2 -
1) Start the >INSHAPE.PRG< program.
2) Click on the [OPEN] button in the first alert box.
3) A file selector box will appear. Please select the >ABC.ISC< file.The
program will then load this file and enter the scene editor.
4) Select 'SINGLE FRAME' from the 'SHADER' menu to render one frame of
the scene. The program will perform a few calculations and then start
to display the picture on a line